Weapons in Lords of the Fallen (LotF) are the equipment designated to damage Enemies. There are different types of Weapons to choose from, each with its own stats as well as strengths and weaknesses. A specific amount of Stats may be required in order to wield certain Weapons. There are a total of 12 different weapon types.
Players can combine weapons by dual-wielding, being able to come up with different combinations allowing for further experimentation and customization.
Lords of the Fallen Weapons Useful Links
- See Boss Remembrances for a list of all available Boss Weapons.
- See Stats for information on what effect each score has.
- See Runes for information on empowering weapons through crafting.
- See Shields for a list of available shields.
- See Armor for a list of all available armor sets.
- See Accessories for a list of all available accessories, some may be useful paired with certain weapons.
Lords of the Fallen All Weapon Types
Weapon Scaling in Lords of the Fallen
Scaling is how much damage is added to a Weapon due to your investment in a specific Stat like Strength or Agility. Lords of the Fallen also handles this in a similar manner to the Souls franchise with "S" being the best Scaling, followed by "A", "B", "C", "D", and "E". Each letter corresponds to a range of percentage increments in regard to the corresponding stat.
In short, the better the letter, the more damage you will deal by investing in the specified scaling Stats. Some Weapons have more than one Scaling Stat, so pay attention to what these are and make sure to increase the ones that give you the most damage per point invested in a particular attribute.
Weapons will also come with a set level that can be increased through crafting.
Lords of the Fallen Damage Types
Weapons in Lords of the Fallen have main damage types and status effect accumulation power, the main stats are Physical, Fire, Holy, and Wither. Bleed, Burn, Smite, Ignite, Frostbite, and Poison are Status Effects that can be inflicted if the enemy receives enough hits from your weapons, how high these stats are will determine the speed at which they are applied.
Runes Guide Lords of the Fallen
Runes are small items imbued with magic that can be slotted into Weapons and Shields, granting them different bonuses. Players may find Runes scattered throughout the world and from Enemies. There are four different shapes for Rune Slots, and each is related to one of 4 main Stats. Players have to match the Rune shape with the one of the Rune Slot in order to be able to socket them. Note that some higher level tier equipment, may have a fifth rune slot shape, that allows players to socket ANY of the four available Rune shapes.
Players will unlock Rune Slots as they upgrade Weapons and Shields. A fully leveled piece of equipment may have up to three Rune Slots.
How to Parry in Lords of the Fallen
Just as Shields each weapon has a certain resistance to each of the main damage stats: Physical, Fire, Holy, and Wither. Whenever you block this percentage will be subtracted from the attack's damage, and you will also lose a set amount of stamina depending on how much Stability the item has. Parrying will Wither your health but deal high posture damage to enemies being parried.
Lords of the Fallen All Weapons
Axes
Bows
Catalysts
Crossbows
Daggers
Fists
Flails
Grand Axes
Grand Hammers
Grand Swords
Long Swords
Hammers
Polearms
Short Swords
Spears
Ammunition
- Anonymous
I'm seeing most weapons when upgraded to +10, according to this wiki, lose some scaling and attack power.. is it correct? seems odd to me.
- Anonymous
Where's the scimitar and uchigatana? Or any sword that looks like them?
- Anonymous
Not a fan of every other weapon being inf/rad requirement with rad rune slots. Oh look new weapon "30 rad required" oh so I am staying with my claymore I got 30 minutes into the game and will continue using it for the rest of the game.
- Anonymous
- Anonymous
The difference between the holy damage of this game and the holy damage of elden ring is like night and day holy ****.
- Anonymous
- Anonymous
It seems that people abandoned this game already very sad :(
- Anonymous
If you are going for the weapon collector achievement, heres is my farming Build: (gear that increases item discovery rate. all these stack)
Bountiful ring: you can equip two of them.
Nhelaq (shield rune): Upgrade a shield were you can equip 3 of them (agility runes), for example "shield of whispers"
Umbral Eye of Ethryg: Increases item discovery rate by %30 while in umbral. Only one is allowed per character.
Consumables: (These buffs drop after you rest)
- Lucky Paw
- Charmed Paw
That is all I was able to find
- Anonymous
before you ask the reason why there is no 3rd rune slot is because you don't have the third friggin rune tablet its in the tower of penance in a chest go look it up.
- Anonymous
Thankfully, there are no baboon weapons in this game. Hopefully, it will stay that way.
- Anonymous
- Anonymous
why dont you sort all items like in the game would be easier to find them
- Anonymous
- Anonymous
- Anonymous
To anyone wondering Shield count as weapons for the Weapon Collector achievement.
- Anonymous
- Anonymous
- Anonymous
I collected all the weapons and shields listed on your site and even throwing weapons (including arrows and bolts), but I never received the weapon collector achievement...
- Anonymous
Is the list complete?
I have every weapon listed here, but I didn't get the weapon collector achievement.
- Anonymous
- Anonymous
It's disappointing how unnecessarily limited you are in combining weapons and therefore creating builds.
Can't two-hand off-hand weapons and you lose the one-handed moveset while dualwielding, so there's no point in combining fast and slow weapons outside of weight.
Can't use multiple ranged weapons, which is an extreme bummer since there are so many options available. This one's especially dumb since you can theoretically do this by going into the menu and switching your ranged weapon there, but that doesn't exactly seem intuitive.
With the combat being relatively simple, it's a shame you can't spice things up by utilizing a larger kit, especially since there really isn't even a reason for them to limit the player like this. Same thing applies to accessories as well, btw.
- Anonymous
Once again fextralife is a disappointment - how hard is it to use the game's own default sort order instead of alphabetical?
- Anonymous
No katana class weapons? Something for the DLC wishlist then.
- Anonymous
Are these all the confirmed weapons or just the ones that the guide maker has found?
- Anonymous
Does anybody know if there is somewhere on the net any info about posture damage for the various weapon categories?
- Anonymous
Can someone please explain to me why does every ranged weapon(bows and crossbows) have every damage type? Do they inflict physical, fire, holy and wither at the same time? I never see wither health when using ranged weapons, please help.
- Anonymous
Why does dual wielded longswords and polearms have the same speed as dual wielded grand weapons?
- Anonymous
- Anonymous
Slightly disappointed that there are so many weapons that requires dex in the grand weapon category, just feels weird for a huge slab of steel to need high dex
- Anonymous
- Anonymous
does any of the weapons get unique move sets within the category?
- Anonymous
Please add weapon comparisom table with all available weapons
- Anonymous
It's been confirmed by the devs as of today, nearly 200 weapons/shields. Almost 80 spells, almost 350 pieces of armor and 30 bosses. We gonna be eating good when it's comes to weapon and armor variety.
- Anonymous
- Anonymous
- Anonymous
From what I could gather from various youtube videos, there are 12 "families" of weapons, they are; short sword, long sword, grand sword, flail, fist, hammers, grand hammers, axes, grand axes, spears, and polearms. This is not all of them and I could have gotten some wrong.
There are at least 100 weapons, for context, there are 250 melee weapons in Elden Ring and 183 melee weapons in Dark Soul 3. This does not include bows, catalysts, or other ranged weapons.
We know there are bows and catalysts, they effectively function the same with an "ammo/spell" slot used for arrows, throwables, and spells depending on what you have equipped. We also know the hud can change to have an ammo counter and a DS3 mana bar depending on if you have a spell or projectile equipped. If you do not have a ranged weapon equipped, you can put a throwable in the slot(examples are throwing axes, throwing spears, and rocks).
As before, takes this well salted.
Can anyone please add me on psn and drop the missing armor and weapons? I will give everything back i promise!!! It is not alot i am missing either tag is Anarcho_Warrior
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