Pendant of Burden |
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Effect Deals additional damage for every status effect inflicted upon an enemy. |
Pendant of Burden is one of the Pendants available in Lords of the Fallen (LotF). Pendant of Burden is a pendant with claws and a small skull, dealing extra damage for each status effect inflicted upon an enemy. Few Umbral outcast possessions survived the cataclysm, most now reclaimed by Forsaken Fen's waters and vegetation.
A pendant incorporating several claws and a small, mossy skull. Deal additional damage for every status effect inflicted upon an enemy.
Where to Find Pendant of Burden in Lords of the Fallen
Pendant of Burden can be found in the following Location:
- Forsaken Fen - from the Vestige of the Pale Butcher (Shuja Hamlet), go straight across the shortcut bridge that you kick down, then up the ladder immediately on your left. Follow the path left from here until you reach the docks. Take a right and keep to your right until you reach a ladder below a large bonfire. Defeat the enemies, take the other ladder up, and follow the path uphill to a chest with the pendant beyond some enemies fighting.
Lords of the Fallen Pendant of Burden Notes & Tips
- Hidden Lore: Few possessions of the Umbral outcasts remained following the cataclysm which wiped out their society, and most of those which did survive have since been claimed by the waters and vegetation of Forsaken Fen. (Requires Inferno, Radiance to unlock)
- Other notes and player tips go here
- Anonymous
List of all weapons that natively proc two status effects:
Kukajin's Sword (60 Bleed 60 Poison)
Bloodlust (60 Bleed 60 Burn)
Ebonlight Abiding Defender Sword (125 Bleed 125 Frostbite)
Grinning Axe (80 Burn 80 Ignite)
Abbess Staff (75 Bleed 75 Smite)
List of Weapons that natively proc 3 status effects:
Gilded Bucket (45 Smite 45 Ignite 45 Frostbite)
Ebonlight Abiding Defender Sword, bloodbane ring, ignite salts (or trelos, which would allow you to use smite salt or wither salt), wildfire ring, pieta’s sword, duel wielding, radiance build, both weapons scale with radiance and one does wither damage.
That’s without saying, that you could switch out your secondary weapon and change the salt to have a different build.
For a total of all status effects boosted by this pendant.
- Anonymous
Jeffrey's dagger + Light Reaper's Right hand Dagger
Bloodbane Ring +
Poison weapon spell will yield:
Poison + Bleed + Weither + Ignite + Frostbite ===> + 35% damage buff via Pendant of Burden.
Additionally you can mix in 5 Dimexus runes.... That will make your damage insanely high on bosses. I am melting NG++ really fast.
Testing another way to apply 6 status effects for potential 42% buff via "burning procs ignite" ring currently. Theoretically it should work.
- Anonymous
Is this working for anyone after latest patch? Trying to test on bellroom penitent. My Kukajin’s sword deals 457 damage no matter if I have pendent on or not, or if the statuses are fully procced or not. Damage went up to 489 at one point, which tracks as is 7%. However, this seemed to trigger on burn being applied rather than poison/bleed.
- Anonymous
I’ve tested a bit more, and it only seems to give 7% damage per procced status (not buildup) and doesn’t count procs from innate weapon abilities.
Testing with kukajin on bellroom penitent by proccing status before removing shield. I got no damage gain while it had bleed and poison procced, but had 14% buff when I poisoned with Putrefaction and burned with infernal weapon. I’m assuming this is bugged right now as this makes the amulet nearly useless.
- Anonymous
- Anonymous
this + kukajins sword + bloodlust + burn salts = instant enemy death
- Anonymous
- Anonymous
- Anonymous
Running this while dual wielding Rosamund’s sword and bloodbane, poison weapon sorcery and the ring that builds up bleed and whenever you build poison. So I’m proccing frost, burn, bleed and poison. It good.
- Anonymous
I haven't been able to figure out if your damage dealt gets buffed for a fixed amount of time whenever you apply status, or if individual enemies receive more damage from you for each status currently applied to them. In any case, inflicting three status at once causes my damage to jump so sharply that I kill things too quickly to get a good look at the damage numbers.
- Anonymous
- Anonymous
Wish we could have a numerical value for "additional damage"
If the game actually told you a single ****ing thing, this could be a cool pendant concept. But it doesn't, so have fun guessing how long it's buff lasts or whether or not it's even active.
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