Enemies in Lords of the Fallen (LotF) are the main foes that inhabit both worlds. They are hostiles to all players and they are fought to progress through the game. Enemies have their own attack patterns, weapons, and unique types of equipment. When defeated, Enemies may drop different types of Items and Equipment for the player to loot. Enemies in Lords of the Fallen (LotF) are divided into three families: Umbral Natives, Rhogar Enemies, and Hallowed Sentinels.
Axiom in Lords of the Fallen
Axiom is the world of the living, the default realm where the player spawns and plays. Here enemies will have a normal difficulty, and the world will be far less grimdark than its counterpart. Umbral entities can still interact with the player though, enemies such as the Umbral Parasite will empower foes and if you use the Umbral Lamp to peek into the other world enemies can pull you in when attacking you.
Axiom is teeming with life, from the rustle of leaves underfoot to the distant calls of wild beasts. However, the influence of Adyr grew stronger and his resurrection threatened the land. As a Lampbearer, you will be facing demons and the typical inhabitants of Mournestead, including enemy soldiers, cultists, and dangerous predators, making it a perilous place to navigate. The very air is thick with danger, and one must always be on high alert to survive the treacherous landscape of Axiom.
Umbral in Lords of the Fallen
Umbral is the realm of the dead, a nasty and unforgiving version of the Axiom that will feature stronger enemies and different pathways. During your stay in this plane, the difficulty will increase periodically, and your character will start seeing hallucinations, making gameplay far more challenging. When using your Umbral Lamp you will see a part of this realm as long as you keep it up. This way you can interact with the realm while staying in the Axiom, though, as enemies hitting you when doing this will pull you in.
In Umbral, the land of the dead, unimaginable horrors and uncanny demons reign supreme. Only Lampbearers can witness the true nature of this realm and the inhabitants of Axiom know little about this realm however, one thing is for certain. Treasure awaits for those who dare. Even the mightiest of Lampbearers is not safe once they set foot in Umbral. Even the very air is detrimental to them causing them to wither.
All Enemies in Lords of the Fallen
Lords of the Fallen Enemies Gallery
Lords of the Fallen Umbral Natives Enemies
Remnant
The Remnant are natives of the Umbral realm, they are faceless creatures who hunt down for vigor.
Shrouded Remnant
The Shrouded Remnant are variants of the regular Remnants, they spew vigor, seeking umbral ectoplasm.
Umbral Egg
These Umbral Eggs are commonly found in the Umbral Realm. These eggs have been laid by the womb of despair where remnants can hatch from.
Ravenous Fascinator
Ravenous Fascinators behave similarly to an angler fish, in the Axiom realm, they use their tongues to bait lamp bearers into picking up loot. They are completely invisible and require the Umbral Lamp to soulflay and make them retreat. These spawn systematically in different places.
Womb of Despair
The Womb of Despair is a manifestation of unfulfilled motherhood, these creatures lay eggs from which the faceless starved remnants hatch, and quite often these ghasts build egg-filled lairs to fulfill their need for a heart.
Shrouded Sparrow
Manifestations of what remained of the children that died in the deep mines, in the bowels of the mountain. Cackling pranksters, they pilfer things and congregate around treasure.
Mendacious Visage
Mendacious Visage is an irate manifestation of scorned fatherhood. They are blind and rely on sound. When its face opens up, be prepared as it shoots projectiles but at the same time, making them vulnerable.
Scarlet Shadow
The Scarlet Shadow is known as the apex predator of Umbral, when the red eye opens, the Scarlet Shadow appears and hunts down its target.
Bringer of Stillness
Unlike the Scarlet Shadow, these bringers are top umbral predators that lurk in the shadows, and wait to ambush anything and anyone with vigor.
Umbral Parasite
Umbral parasites manage to breach through the veil between the realms and attach themselves to Axiom creatures, slowly feeding on their vigor but empowering them so that they can become stronger and absorb even more vigor.
Lords of the Fallen Rhogar Enemies
Corrupted Penitent
The Corrupted Penitents are Human Sentinels undergoing penance that fell prey to the baleful rhogar energies, which now reduced the needs of their base.
Corrupted Pilgrim
Variants of the Pilgrim, they have been shunned by Sentinels and now huddle in dark corners of the Mournstead vestiges.
Rhogar Hound
Native Rhogar hounds that emerged from portals opened by Adyr, they are relentless hunters who are capable of manipulating fire.
Husk
Husks are humans that have been transformed into soulless husks and imbued with Rhogar power. They have been marked by the hand of Adyr which prolongs his existence by draining the husks' sustenance.
Raw Mangler
Once humans, these Raw Manglers have mutated after being exposed to Rhogar energies. This has turned them into insanity, who only use violence against anyone they see.
Proselyte
Proselytes are effigies of scorn, they were once Crimson Rector Sentinels who have been flayed and riddled with nails to mock their martyrdom. They have been driven insane and have been unleashed by their comrades to wreak havoc with their flames.
Trapper
Serpentine Natives of Rhogar, dubbed as Trappers, they specialize in setting up explosive traps. Trappers lurk in the shadows to attack, they enjoy the feeling of making their targets suffer and slavery.
Ruiner
Ruiners are native Rhogars who are known as the lieutenants in Adyr's army. They are cruel and indomitable, fully capable of attacking and defending.
Skinstealer
Four armed native Rhogar, bent legs, tail, and no lips. They are tremendously powerful in melee combat and are as fast as they are cruel.
Infernal Enchantress
Infernal Enchantresses are the pillars of Rhogar attunement. They appear feminine compared to the other Rhogar natives, specializing in controlling weaves of fire, churning firestorms, and destruction.
Conflagrant Seer
The Conflagrant Seer are weavers of destruction and the mysterious Rhogar ore, they are strategists who strike from afar with their magical catalysts.
Seared Soul
Scorched husks that store rhogar flames inside of their bodies. Although they may seem easy to kill, they are deadly when fought in groups.
Lords of the Fallen Hallowed Sentinels Enemies
Pilgrim
Pilgrims are commonly found in various locales of Mounrstead, before being corrupted, their bells toil with each step, so that Orius can hear their tribulations, these enemies excel in long-range attacks by casting radiant projectiles.
Avowed
Avowed are Laymen of the order, they are commonly seen wielding a large mace and are allowed to bear the cross.
Marksman
Marksman are Laymen of the order who are on their way to becoming Sentinels. They specialize in long-range attacks and are normally seen wielding a crossbow.
Radiant Hound
Radiant Hounds are armored dogs that are usually found accompanying sin piercers, these hounds are bred and trained for war and can withstand powerful blows.
Pureblade
Pureblades are members of the knight of the order. They are armed with a one-handed weapon and a shield, capable of imbuing their arsenal with Radiant power.
Crimson Rector
Crimson Rectors are high ranking knights, they can control Worian power that allows them to heal and augment themselves.
Carrion Knight
Sentinels who have been wounded from Rhogar energies, some have succumbed to the flesh rot and are seen around the leprosarium area and the Tower of Penance.
Sin-Piercer
Sin-Piercers are holy women who took a vow of silence by sewing their lips. These exalted archers, trained in the Abbey of the Hallowed Sisters and learned how to imbue their arrows with Radiant might.
Holy Bulwark
The Holy Bulwark is an exalted warrior that has been called upon by Orius, they are keen defenders and warriors who can use Radiant power to enhance themselves
Scourged Sister
Self-flagellating fanatics, these sisters found clarity through bodily pain, fully embracing the Orian dogma of using bloodletting as a means to channel Radiance.
Abbess
Abbess are the highest ranking sentinels who serve Judge Cleric herself, these women have withstood harrowing radiant trials to achieve enlightenment and communion with Orius.
Sanctified Huntress
The Sanctified Huntress is one of the high-ranking Sentinels who serve as the personal guard of Judge Cleric.
Abiding Defender
Abiding Defenders are dead husks that have been brought to life with Radiant power. These defenders are usually seen in pairs where they can resurrect one another.
Ardent Penitent
Ardent Penitents are sentinels who wear a large head armor that is covered in spikes.
Penitent
Thorned Penitents are a group of non-hostile characters who have submitted their bodies and minds to penance.
Receiver of Sacred Resonance
A ferocious sentinel that strapped bells to their heads as their means of protection. Through keen suffering, these sentinels have reached tremendous heights and immense strength.
Lords of the Fallen Other Enemies
Enslaved Miner
Enslaved Miners that are commonly found in the mines and caves of Mounrstead, these miners have been condemned to extract ores and minerals.
Kinrangr Guardian
Kinrangr Guardians are hallowed sentinels that have been cursed, they are expert wielders of melee weapons, capable of devastating their foes with heavy attacks and wide swings.
Kinrangr Hunter
Kinrangr Hunters are hallowed sentinels that have been cursed, they are expert marksmen who use ranged weapons to strike their targets from afar.
Kinrangr Hound
Trained mongrels of the Kinrangr that are capable of hunting, tracking, and chasing their prey.
Shuja Warrior
Protectors of the Shuja, they are fearsome combatants who are sworn to protect and eliminate anyone who is foolish enough to enter the Forsaken Fen.
Fetid Sacrifice
Zombified creatures that reside in the Forsaken Fen swamp, even though these beings are beheaded, these ghouls have been reanimated to attack anyone or anything that crosses their path.
Shuja Strider
A mystical expert of the Shuja, they specialize in using poisoned concoctions to attack their targets from afar.
Griefbound
A Kinrangr Mage that has been cursed in a harsh hoar frost. These enemies are capable of using magical spells that can inflict Frostbite.
Accursed Wretch
A variant of the Shrouded Remnant, they can appear in the Axiom realm as they are cursed in an everlasting arctic frost.
Fungal Bowman
A bowman who has been corrupted and poisoned by the sewers of the Cistern. It uses its bow to attack its targets from afar.
Brogid
A creature that resembles a sea creature. A Brogid is an agile being that uses its sharp teeth to rip apart its prey.
Deep Sparrow
Similar to the Shrouded Sparrow, these creatures are manifestations of what remained of the children that have died. They lurk in the shadows and prefer to attack their foes in the air.
Ice Zombie
Beings that have been cursed in a harsh hoar frost. These enemies are capable of inflicting Frostbite
Lords of the Fallen Enemies Table
Quick Search of All Enemies
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- Anonymous
And I wondered why sparrows appear in Axiom too. Seems there are two types.
- Anonymous
- Anonymous
This is not all enemies in the game lol, barely half honestly
- Anonymous
Man, this game lacks so much in terms of enemy variety it's sad...
Crazy how people look at this and think this is a small amount of enemies as if other souls games have that much more and at what point does it become repetitive because there's only so many ways enemies can attack uniquely. I think the 40 or so enemies the game has is good and doesn't over do it for being in one region. Plus bonus, pretty sure the game has more bosses than most popular souls-likes matching the total enemies at around 40 bosses.
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