Avowed |
|
---|---|
Realm | Axiom |
Enemy Group | Hallowed Sentinel |
Avowed is an Enemy in Lords of the Fallen (LotF). Avowed are Laymen of the order, they are commonly seen wielding a large mace and are allowed to bear the cross. Lords of the Fallen features a variety of enemies that come from three groups, the Umbral Natives, Rhogar Enemies, and Hallowed Sentinels, each one having its own set of moves, strengths, and weaknesses that pose a threat and a challenge to the lamp bearer. By defeating an enemy, players can acquire various drops such as items and vigor.
Lords of the Fallen Avowed Enemy Locations
The Avowed Enemy in Lords of the Fallen (LotF) can be found in the following Location/s of Mournstead:
- Skyrest Bridge
- Forsaken Fen
- Fitzroy's Gorge
- Revelation Depths
- Pilgrim's Perch
- Manse of the Hallowed Brothers
- Path of Devotion
- Tower of Penance
Lords of the Fallen Avowed Item Drops & Drop Rate
Item |
Type |
Additional Info |
Regular Deralium Nuggets | Upgrade Material | Drop Rate 4.33% |
Briostone x2 | Consumables | Drop Rate 1.67% |
Minor Holy Salts | Consumables | Drop Rate 5.33% |
Bleed Salts | Consumables | Drop Rate 1.67 % |
Bleed Resistance Balm x2 | Consumables | Drop Rate 2.33% |
Avowed Trousers | Leg Armor | Drop Rate 0.67% |
Avowed Gloves | Armor | Drop Rate 0.67% |
Avowed Helm | Helms | Drop Rate 2.33% |
Avowed Mace | Weapon | Drop Rate 3.66% |
Avowed Armour | Chest Armor | Drop Rate 0.33% |
Ixon | Rune | Umbral Finisher Drop Rate: 100% Regular Drop Rate: 0.67% Can drop twice if used Umbral Finisher |
LotF Avowed Enemy Notes & Tips
- Notes, Tips, and other Trivia for the Avowed Enemy go here
Avowed Image Gallery
in-game images, artwork, and other media for the Avowed enemy go here
- Anonymous
15ft vertical leap, these guys would really spice up the NBA. If they could bring the mace I might even watch.
It took me more than 250 kills to get the Avowed Armor... In the same time I got 3 gloves, 6 Trousers and 5 helmets. Was running from Chabui Vestige.
- Anonymous
- Anonymous
- Anonymous
we live in an age of game development where the normal generic foot soldier enemy (seen sin piercers do this too) gets ****ing hyperarmor just from the basic act of back/sidestepping yet you the player need a ring that you can only get at the end of the game just so you don't flinch from paperweight ghosts slapping you with all the forward momentum of a drenched noodle with ed, thank you ci games
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