Judge Cleric's Spear is a Spear in Lords of the Fallen (LotF). Judge Cleric's Spear deals Physical and Holy damage, in addition to inflicting Smite damage. It scales with Agility and Radiance. Spears are Melee Weapons that require players to get up close and personal with Enemies, Bosses, or other players during PVP, to inflict damage. They may require certain stats in order to be wielded properly and can be found as loot, rewards, or crafting.
A spear once carried by Judge Cleric.
Where to Find Judge Cleric's Spear in Lords of the Fallen
Judge Cleric's Spear can be obtained from:
- Requires the Remembrance of Judge Cleric The Radiant Sentinel for it to be purchasable from Molhu at Skyrest Bridge.
Judge Cleric's Spear Runes Lords of the Fallen
Judge Cleric's Spear can be slotted with the following Runes:
- Rune Slot 1: RAD
- Rune Slot 2: RAD
- Rune Slot 3: ALL
Lords of the Fallen Judge Cleric's Spear Notes & Tips
- Hidden Lore: In her desire to vanquish Adyr, Iselle found herself with two unlikely allies: a fierce warrior and a cunning rogue, each of them, like her, extraordinary in his own way. And so the three who would later become known as the Judges declared war against a god. (Requires Radiance to unlock)
- Weight: 8.1
- Other notes and player tips go here
LOTF Judge Cleric's Spear Upgrades
Attack Power represents the sum of all types of damage a weapon deals when attacking.
Attack Stats |
Stat Scaling | Rune Slots | Crafting | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Attack Power | Physical | Holy | Fire | Wither | Str | Agi | Rad | Inf | Slots | Req. Materials | |
+1 | 101 | 51 | 50 | 0 | 0 | - | E | C+ | - | 1 | Small Deralium Fragment x4 |
+2 | 115 | 59 | 56 | 0 | 0 | - | E | B- | - | 1 | Regular Deralium Nuggets x4 |
+3 | 131 | 69 | 62 | 0 | 0 | - | E | B | - | 1 | Large Deralium Shards x4 |
+4 | 148 | 80 | 68 | 0 | 0 | - | E | B | - | 2 | Large Deralium Shards x8 |
+5 | 166 | 93 | 73 | 0 | 0 | E | D- | - | - | 2 | |
+6 | 185 | 107 | 78 | 0 | 0 | - | D- | A- | - | 2 | ? |
+7 | 205 | 122 | 83 | 0 | 0 | - | D- | A | - | 2 | ? |
+8 | 227 | 139 | 88 | 0 | 0 | - | D- | A | - | 2 | ? |
+9 | 248 | 156 | 92 | 0 | 0 | - | D | A+ | - | 3 | ? |
+10 | 272 | 176 | 96 | 0 | 0 | E | D | - | - | 3 | ? |
- Anonymous
dual wield this and saint latimers they are awesome at 9+ they shred anything in my way and use very less stamina
- Anonymous
Wiki has the upgrade table wrong, it upgrades to +5 like other remembrances.
- Anonymous
Best weapon I have found so far for Radiance Build. Does about 100 dmg more on average compared to Pieta sword, but if you hit with tip of the spear its almost double(around 1400). Move set is horrible if you are not locked since its stabbing so that's the only downside there is.
- Anonymous
- Anonymous
pretty weak spear. Only goes up to +5, kinda lags behind all the other spears unfortunately
This thing is nuts and two of these should replace the Pieta's Swords once you kill the Judge if you're dual wielding with high Radiance. They might seem similar, but there are a couple of reasons why I'd highly recommended them:
1). Don't let the spot where the character holds the spear fool you; it has the exact same moveset as the lightsabers when you duelwield, but with quite a bit more range. As an example, if he does it in front of you the Scarlet Shadow's dodges put him clear out of the way of any attack the dual Pieta's can do (even if you time it just before he starts his dodge) but the spears still nail him every time with the heavy attack no matter where or how far he moves. This also means that the R1 is essentially an AoE with how far it goes, so good luck to anyone in PvP who has muscle memory trained for the lightsabers. It's also really hard to see where the spear tip is at any given point unless you're the one using it, so it's really easy to roll catch people with.
2). The damage is actually slightly higher on highRAD characters using RadWeapon. Each one does about 70 less holy damage at 75rad, but it's replaced with 110 physical and +10 more smite. Might not seem that enticing, but the ~510AR on each means in practice it's doing 20-30 more damage per hit not including the more frequent smite proccs. It can also benefit from things that increase physical damage, so there's more build options.
3). Considering 2 is only about six more units heavy than the lightsabers and they have the same rune slots, for the reasons above they're just objectively better than the Pieta's once you get higher in RAD. However this third point is a bit more subjective: they're NOT THE SAME SWORDS you see everyone use and that you probably used all playthrough up until this point. They've got this gorgeous cloth coming off them like Lothric's Holy Banner from DS3 with even more floppy physics when you r1, they make a really satisfying "twing" sound whenever they strike stuff, only the Trident spearhead gets the visual effect from RadWeapon so You can actually tell more easily when you have the buff on, and probably the most relevant for PVP but you won't have people babyraging at you for using "the most overpowered weapons in the game grrrr." I've messed around with other RAD weapons and there's a clear difference in how people treat you in PvP with the lightsabers versus anything else. You won't have AS MANY people running around wasting your time or using the other broken stuff in the game to cheese you as soon as they see your weapons. It's hilarious because, again, mechanically these are just a straight upgrade the lightsabers by the time a pure RAD player gets to them.
21
+10
-1