Sanctify |
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Effect Bless the ground with a holy sigil which heals and cleanses the status effects of any allies who walk upon it. Requirements Radiance 18
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Sanctify is one of the Radiant Spell available in Lords of the Fallen (LotF). Sanctify blesses the ground with a holy sigil for healing and cleansing, associated with Orius as an omnipotent and benevolent source of light and life. Spells in Lords of the Fallen (LOTF) are special powers that allow the player to do a variety of game-changing actions such as boosting his damage, summoning creatures and entities, and even carpeting the field with magical explosions. Magic can be acquired from looting, by defeating enemies, and can be bought from Merchants.
Where to Find Sanctify in Lords of the Fallen
Sanctify can be found in the following Location:
- Skyrest Bridge: After the fight with Pieta, She of Blessed Renewal, face the large gate. Head through the doorway to the left, where you'll find two sets of spiral staircases - one going up and one going down. Take the one going up to the top to find a chest containing Sanctify.
- See it on the LotF Map
- See it on the Skyrest Bridge Map
LOTF Sanctify Notes & Tips
- Hidden Lore: A vast number of Orius-based religions have existed during mankind's history, and though some of their beliefs and practices have varied wildly, most consider Orius to be the omnipotent and benevolent source of all light and life in the world. (Requires Radiance to unlock)
- Other notes and player tips go here
- Anonymous
does the healing scales with your radiance stat? Will this be useless to me if I primary build strength and had 18 radiance but want a healing spell.
- Anonymous
one of the best healing spells in the game, and you get it super early too
- Anonymous
This spell appears to be bugged and only work on some types of ground, not sure which ones
I tested it myself and I can confirm 100% it scales with Spellpower, but not by a lot. With 134 Spellpower it regenerates around 11 HP/0.5sec. At 300 Spellpower, it regenerates around 16HP/0.5sec. Rough estimate seems to be that every 1 point of spell power equals an extra 0.030HP/0.5sec, or to give a more useful number: every 100 spellpower it grants an extra 3HP/0.5sec.
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