Rings in Lords of the Fallen (LotF) are Accessories that provide our character with passive bonuses. They can be obtained after defeating certain Enemies or Bosses or looted from chests. Players have two available slots for Rings, being able to equip two rings at the same time. Equipping the same ring twice will only give the player the effect of the ring in the first slot.
Rings Guide for Lords of the Fallen
Having Rings equipped grant players diverse types of buffs or benefits that range from raw increases in certain Stats, to being able to cast Spells from a school of magic without having the required Catalyst.
Given the vast amount of options, players can mix and match Rings, alongside Pendants, to better suit their playstyle and their Build.
Best Lords of the Fallen Rings
- Mineowner's Ring - For any class, increases stamina regen rate and max stamina
- Queen Verena II's Ring - Regenerate health over time.
- Ring of Duty - Increases Stamina & Vitality
- Manastone Ring - Perfect for casters, this slowly regens your mana
- Blackfeather Ranger Ring - Great for boosting Bow and Crossbow damage
- Crossbowman's Ring - Reduces the ammo cost of Bolts by 1
Lords of the Fallen All Rings
Name |
Effect |
---|---|
|
Increase Inferno attribute. |
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Deal additional damage when holding a weapon with both hands. |
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Gain increased defence while casting sorceries. |
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Grievous strikes deal additional damage. |
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Removes 1 spell slot, but provides increased spellpower. |
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Grenades and flasks cost less ammunition and deal additional damage. |
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Deal additional damage with bows and crossbows. |
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Inflicting poison buildup simultaneously inflicts bleed buildup. |
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Increase item discovery rate. |
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Summoned allies can use more ranged attacks before disappearing. |
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Gain health upon inflicting smite. |
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Increase Strength attribute. |
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Cast Inferno sorceries with a non-Inferno catalyst. |
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Increase holy defence. |
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Crossbow bolts cost less ammunition. |
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Increase Strength and Agility attributes. |
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Gain a period of regenerating health upon using the Sanguinarix. |
|
Increase Vitality attribute. |
|
Increase resistance to all status effects. |
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Deal additional posture damage upon executing a perfect block. |
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Deal additional charged attack damage and posture damage. |
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Reduce ammunition cost of throwables. |
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Increase resistance to frostbite. |
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Deal additional damage when dual-wielding weapons. Reduces stamina cost of melee attacks while dual-wielding. (Stamina Up icon) |
|
Regain health and a soulflay charge upon performing a grievous strike. |
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Increase resistance to bleed. |
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Increase fire defence and wither defence. |
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Deal additional physical damage when your health is full or almost full. |
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Increase resistance to ignite. |
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Regenerate mana. |
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Deal additional physical damage. |
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Increase maximum stamina and stamina regeneration rate. |
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Gain additional vigor. |
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Increase resistance to dread. |
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Increase Agility attribute. |
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Increase holy damage. |
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Increase Inferno and Radiance attributes. |
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Increase maximum ammunition. |
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Increase power of sorceries. |
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The Sanguinarix restores mana as well as health. |
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Health regenerates over time. |
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Increase maximum equip load. |
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Increase resistance to smite. |
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Increase Vitality and Endurance attributes. |
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Increase Radiance attribute. |
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Regain mana upon striking an enemy. |
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Inflicting burn buildup simultaneously inflicts ignite buildup. |
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Deal additional fire damage and wither damage. |
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Regain health upon killing an enemy. |
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Cast Radiant sorceries with a non-Radiant catalyst. |
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Deal additional posture damage upon striking an enemy inflicted with bleed. |
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Increase elemental defence. |
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Increase Endurance attribute. |
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Increase posture. |
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Increase posture and poise when your health is full or almost full. |
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Deal additional damage with throwables. |
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Increase resistance to burn. |
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Increase poise. |
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Cast Umbral sorceries with a non-Umbral catalyst. |
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Increase resistance to poison. |
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Increase maximum mana. |
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When an enemy is damaged by the explosion from Ignite, it becomes Burned. |
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Deal additional frostbite damage. |
- Anonymous
Collected all the accessories but got no achievement. **** this game.
- Anonymous
It is not good that the effects of the same ring stack.
Also, the fact that there are only two slots for each type of ring lacks versatility.
There are so many rings with poor performance that it would be good to equip 3 or 4 rings.
- Anonymous
- Anonymous
To the devs...
You want everybody to play new game plus and I'm doing that now... One of the things I'd like to suggest is making the rings and other items that you find again like the rings possibly plus one on the second playthrough plus two on the 3rd and so on. I am not comparing this game to lies of p at all. It's night and day and that game couldn't stand in this game shadow, however one of the things they had there was a plus one plus two system when you did new game plus and I think that worked really really well. Eldon ring and other souls games have the same types of upgrades.
Another thing I've been asking for and have had many people agree with me here on the comment sections is if you could make a quick swap between catalyst and throwables / bows. It would be so easy to do that like between the lamp and catalyst / bow one more left click it would go from catalyst to Bow to lamp.
It stands now it's really hard to switch in the middle of combat you have to open menus scroll down close menus all the while being attacked by mobs of enemies
- Anonymous
- Anonymous
- Anonymous
- Anonymous
i found one near pale butcher vestige that is not in the list i'm french but i would translate it in bloody scourge ring, accumulating poison also accumulate bleeding
Isn't there 62 rings ? I still can't get the achievment for all pendant and rings
- Anonymous
can someone maybe sort the rings in the order like in the game so you can easierly see which ones you are missing?
- Anonymous
with the amounts of ranged buffs i bet a bow or throwable only build could be pretty viable in this game
Now the question is, how many of these can boost the power of bare fist attacks?
2
+10
-1