Bleed

Status Effects

itemimg mag spl statuseffect bleed 200px
Effect Physical Damage Burst, Physical Vulnerability
Mitigated by Bleed Resistance Balm
Cured by Bleed Cure

Bleed is a Status Effect in Lords of the Fallen (LOTF). Bleed is one of Lords of the Fallen status effects, this one deals Physical Damage in a burst and causes Physical Vulnerability. Status Effects are various buffs or ailments that apply either a beneficial or detrimental effect to the target. Status Effects can be applied on both enemies and players alike. Status Effects are triggered after a buildup meter is filled by repeated application of attacks that cause the effect. Both players and enemies can have varying resistances to a given Status Effect.

 

 

Bleed Effects LOTF

  • Bleed builds up a bar that when filled inflicts heavy physical damage on the affected enemy. After the burst they will be vulnerable to Physical Damage.
  • Inflicted mostly by sharp, piercing, and slashing attacks.
  • Every two points spent in any Stat, increases all Status Effects Resistances by a point, including Bleed. An increased resistance to Bleed slows the build up of the Status effect bar when suffering bleed-inflicting damage.
  • Players can remove the effect of Bleed by using a Bleed Cure
  • Players can inflict Bleed by using Bleed Salts.

 

Bleed effect and Players

This section lists information pertaining to the Bleed effect and its relation to Players

 

 

Mitigating Bleed

The following Equipment, Magic and Items offer resistance to the Bleed effect:

Curing Bleed

The following Magic and Items can be used to remove the Bleed effect:

 

Bleed Effect and Enemies

This section lists information pertaining to the Bleed effect and its relation to Enemies and Bosses.

 

 

 Bleed Vulnerable

The following Enemies and Bosses are weak to the Bleed effect. Weakness indicates a target has a much lower threshold for the effect, requiring fewer applications to fill the build up meter and trigger the effect.

 Bleed Resistant

The following Enemies and Bosses are resistant to the Bleed effect. Resistance indicates a target has a much higher threshold for the effect, requiring many more applications to fill the build up meter and finally trigger the effect.

  • Enemies
    • ???
  • Bosses

Bleed Immune

The following Enemies and Bosses are immune to the Bleed effect. Immunity indicates a target is impossible or near-impossible to afflict with a given effect.

  • Enemies
    • ???
  • Bosses

 

 

Bleed Notes & Tips

  • Notes & Tips go here.

 

Status Effects in Lords of the Fallen (LOTF)
Burn  ♦  Frostbite  ♦  Ignite  ♦  Poison  ♦  Smite  ♦  Wither

 




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    • Anonymous

      doesn't increase phys damage taken, tested today. Seems like it's a limited dot, or a % of lifebar taken away with a small cooldown

      • I seriously don't think anyone knows how bleed works.
        When you use a Bloodbane ring with like say a - Forsaken Grenade the poison starts, doing like 29-40 damage. About 1/3rd of the way through I'll see either 4 or 5 ticks with blood gushing doing 67 damage. This happens twice during the poison DoT.

        • Anonymous

          I came here to see if anyone has commented on how bleed damage is calculated, but didn't find any. Does anyone know? Here is my experience:

          Against "regular" enemies like holy bulwarks, sin piercers, ardent penitents and so on, the bleed proc usually deals less than 100dmg in any given instance, but when I was up against the sundered king (in ng+0) the bleed procs dealt around 5-7k damage each, and every light attack procced bleed (dual-wielding lvl 10 bloody glory).

          My conclusion from this is that bleed procs deal damage based on % of enemies max HP. Has anyone tested that further or know objectively how bleed damage is calculated?

          • Anonymous

            To everyone trying to understand this status effect
            Once you proc it deal dmg asap it makes the enemy take the next 5 hits with extra burst dmg unless your too slow and you let it run out.

            • Anonymous

              Bleed just give you opportunity to do additional damage per next 5 hits (1st
              +dmg hit always goes with last usual hit that fullfill bleed scale). Time window lasts few seconds but ends after 5th hit.
              Godtier tip: use blood weap on burning enemies and you will get this +5 hit in like 0.5sec cause of fire proc speed (dont waste time on poison proc: it will do the same but much slower)

              • Anonymous

                I believe bleed stat effect plays a part with HP damage number colors. The 3x enemy HP damage numbers are grey, white, and red that correspond to resisted dmg, neutral dmg, and critical dmg respectively. If I single strike an enemy that returns HP damage = grey enough times to proc bleed stat effect (blood is gushing out of the enemy) my subsequent strikes once proc'd go from grey to red HP damage number.

                • Anonymous

                  When you add the ring that deals bleed with poison it adds an additional 4 extra ticks of damage with a visual and sound effect. From my test if the poison was doing 26, the bleed did 49. Kinda useless since it's not big ungabunga like Elden Ring, but if it reduces defense that's a good plus.

                  • Anonymous

                    bleed works that if you proc it enemies will recieve extra damage AFTER every damage they recieved for few seconds : so if bleed proc you hit them again it will do + extra damage. if you can proc poison fire and after that proc bleed it will do superb damage. i think usefull is only vs bosses as you will probably kill everything else before they even get all status effetcs.

                    • Anonymous

                      bleed has to be bugged, I tested it against enemies, it does a single tick damage and nothing else, the physical vulnerability is a lie, enemies dont take increased damage when bleeding

                      • Anonymous

                        There's a very interesting interaction with bleed and fire, which can be tested using the Bloodlust sword. Bleed on its own doesn't seem to do much, as people have stated, but combined with the burning DoT it seems to trigger for a high amount of damage. I'm not sure, but could it be that bleed makes the enemy take more damage on-hit for a few seconds? And the burning DoT counts for that? Just speculating, but you can test this yourself by equipping the Bloodlust and proccing both statuses on a tough enemy. It makes quite the racket, too

                        • Anonymous

                          Placed it on one boss (Hound Lady) using two short swords with Bleed. Bleeding animation played but her Health Bar didn't seem to move at all.

                          • Anonymous

                            Bleed is the most useless star ever. I don't think it's done anything against any of the bosses so far. Up to Corregator Of Flesh and so far I've noticed nothing

                            • This sadly isn't 100% how the bleeding works. It does a DoT to the player it seems against enemies though it causes a hit to cause more damage once after a some time. Not a DoT to enemies though sadly

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