Fitzroy's Gorge is one of the Locations in Lords of the Fallen (LotF). As the Location's name suggests, Fitzroy's Gorge is an area structured around a stream. Players will be able to traverse the high area of mountainsides, mired with different Enemies and obstacles. In Lords of the Fallen (LOTF), players will get to explore a vast, interconnected world where they will journey across the worlds of the living and the dead. This page covers a full walkthrough and helpful guides for the Fitzroy's Gorge location in Lords of the Fallen.

  • Please visit the Walkthrough page for Lords of the Fallen (LotF) for a detailed guide on the main story.
  • You can also check our Game Progress Route page for Lords of the Fallen (LotF) for a summarized progression path.
  • Visit the Fitzroy's Gorge Map for a visual aid in finding all Items, Shortcuts, and relevant markers.

 

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General Information

 

Fitzroy's Gorge Map

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NPCs in the Area

Bosses

Enemies

 

Items

Weapons

Shields

Armor

Spells

Accessories

Runes

  • None

Items

Upgrade Materials

Key Items & Other

Enemy Drops

Merchant Wares

Shrine of Adyr

Lords of the Fallen Full Fitzroy's Gorge Walkthrough

Progressing from Forsaken Fen

After activating the Vestige of the Pale Butcher and crossing the bridge ahead at the Forsaken Fen, you'll eventually get to a metal gate blocking your way forward. To the right, you can pick up the Map of Fitzroy's Gorge from the ground. Shine your Umbral Lamp at the gates and you'll be able to to phase through them. Be careful of the Remnant nearby, waiting for you to shine your lamp at it and attack you.

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Emerge back outside and head down the slope. Follow the path until you get to a broken-down carriage. Behind it, two Rhogar Hounds can be found patrolling the area. Be careful of the hairless hound as it can breathe fire and will explode on death. Continue up the slope, where you'll bump into another two Rhogar Hounds and a Raw Mangler. Near the top of the slope, a small altar can be found on the right that houses the Piercing Light Spell. While you pick it up, another wave of Rhogar Hounds and Raw Manglers will come rushing at you. Defeat them, then you can continue pressing forward.

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At the top, you'll get into a fork in the road, with one path going right and the other going left. There's a sign on the path to the right mentioning a place called Calrath. Head down this path and when you can, turn left to go up a slope going slightly backwards. Up here you can grab four Small Deralium Fragments. Keep moving forward down this path and if you're in the Umbral, you'll find a group of Remnants and Womb of Despair. Nearby, there'll also be an Umbral Flowerbed you can plant a Vestige Seed at. It is highly recommended to plant one in this flowerbed as we'll be using this one as a checkpoint and point of reference often in the coming sections.

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Boss: Crimson Rector Percival

Rest at the Vestige Seedling to return to the Axiom if you're in the Umbral, then roll through the wooden crates and turn right. Keep following the path until you reach a scene of four Raw Manglers in combat against some Avowed and Marksmen. Defeat the victors of the battle, then prepare yourself for a boss fight.

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When you enter through the wooden gates, you'll initiate a fight against Crimson Rector Percival. Percival is a holy knight featuring the basic moveset of a swordsman - a series of sword swings and slashes. The moves you'll want to mainly look out for are when he imbues his sword with holy power, knocking back and damaging anyone nearby, and when he evades backwards, creating a clone that can attack up to two times.

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This boss isn't as difficult as the main bosses and will drop the Ring of Brilliant Protection, a Vestige Seed, and a piece of the Crimson Rector Set when defeated. Further in the boss arena, you'll find a chest containing Bloodlust and two Regular Deralium Nuggets on the floor next to it. Opposite to where Percival spawned, there are a set of stairs leading into a tower. Take the elevator inside upwards and you'll find yourself back at Skyrest Bridge. Grab the two Regular Deralium Nuggets from the ground, then unlock the gate to open up a shortcut back.

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Don't Look Down

Make your way back to the Umbral Flowerbed we planted a Vestige Seedling at in Fitzroy's Gorge, either by running back or teleporting back. As you move forward from the Umbral Flowerbed, opposite the wooden crates you rolled through previously and then head to the only path you haven't taken yet, to the left. Heading to the left immediately puts you at odds with a Rhogar Hound near some wooden barricades. A Raw Mangler will also try to surprise you from behind a barricade on your right further along the ridge. If you chose not to cleanse the Radiant Beacon yet back at the Forsaken Fen, or any beacon for that matter, and you've spoken to Damarose the Marked both at Pilgrim's Perch Ascent and Pilgrim's Perch Descent, you'll find her here on this mountain ridge, before the wooden barricades. You can speak to her here to progress her Questline. She'll talk about Adyr's penchant for a survival-of-the-fittest way of ruling.

Moving forward, if you look to the left toward the cliff you'll notice a Stigma where the moths are gathered. Transition to Umbral here and Soulflay it for a scene where it seems like Andreas of Ebb kicks someone off the cliff for her supplies.

You'll get two Umbral Scourings for listening in. Keep moving forward along the ridge and grab the Holy Salts from the dead body by the cliff. Another Rhogar Hound will come straight at you as you step forward, covered by a Trapper on the elevated ground, so be careful not to fall off the cliff. Past the elevated ground are four Small Deralium Fragments on another corpse by the cliff. Use your Umbral Lamp to bypass the succeeding gates, picking up the two Regular Deralium Nuggets in between.

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Brother to the Rescue

When you get to the large cavern, a Trapper will start firing at you from the other side. Head up along the path to your right to reach an Emergence Effigy you can use to transition back to Axiom if you've been in Umbral. Across the effigy is a Ring of Radiant Preeminence on an impaled corpse. Ahead of you will be a circular path where a Raw Mangler and another Rhogar Hound will be waiting for you. The loot on the left part of the circular path is a Ravenous Fascinator so Soulflay it instead of picking it up for a Charmed Paw and a Vestige Moth. On the other side of the path is Fitzroy's Sword on another impaled corpse.

Move forward and cross the broken bridge by holding up your Umbral Lamp. Once across, you can head down the path to your left. Shortly as you do you'll find a ladder behind a bit of raised ground to your right, which leads to a short little detour. If you keep heading down to the left you'll find another Ravenous Fascinator luring you in Soulflay it for Items again. Near it should be a ladder going down. Jump down the platforms to your left to reach an Emergence Effigy if you need to use it. Right before the end of the platform are four Small Deralium Fragments on the corpse you can pick up. When you drop down from here, you'll be greeted by some Raw Manglers and Rhogar Hounds.

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Down here, if you turn around first and head up the path you'll find the Trapper that was shooting at you when you first entered the cavern. Near him is another corpse on which you can pick up an Ammunition Satchel and a Manastone Cluster. If you transition to Umbral here, you can Soulflay a target on the other side to extend a platform toward you. This gives you a shortcut out of the cavern if you need it. Head back down toward the ladders. Both the next long ladder on the wooden platforms and the downward path on your left lead down to the same circular area. For now, head back up the ladder and go back to the detour you ignored a while ago.

When you climb down the ladder, you'll meet Drustan, a fellow lampbearer with a spring in his step, considering all that lampbearers face. He'll speak of a famous knight named Melchior, his brother, who seems to have been kidnapped. He's on a quest to rescue him. A few platforms below Drustan will be an Umbral Flowerbed where you can use a Vestige Seed to plant a Vestige Seedling if you want to rest and transition back to Axiom. At the end of the path below the ladder is a Cracked Rune Tablet.

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Dropping down from here leads to a circular area with Rhogar Hounds. This is that circular area where both the long ladder and the downward path in the previous section lead down to. If you're still in Umbral, be careful as the area can be easily filled with Umbral Enemies, including Remnants, Umbral Eggs, and a Womb of Despair or two. To the left from where you'll land will be the path leading to the long ladder leading back up to the wooden platforms. There's a semi-hidden corner to the right of the ladder where you can pick up the Hallowed Knight Shield.

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Head back to the circular area, and you'll find an Animated Vigor Skull near some breakable barrels. The path on the right from there leads outside of the cavern back to another mountain ridge. Outside, the path to the right stops at a wall for now. Following the path to the left here leads to a wide bridge full of destroyed carriages, and two Fire Wards on a corpse. When you're ready, set foot on the bridge to start a Boss fight against the Ruiner.

 

Out of the Cavern, into the Ruiner

This can be a difficult fight because of the battlefield you'll have to do it in. The Ruiner is a large opponent clad in armor that produces fire in his wake. He'll charge and rush you which can be difficult to work around on the bridge. Fitting its huge stature, its attacks are pretty slow so they should be easier to dodge. The last hit in his basic combo is a strike, if you safely dodge, will have fire come at you from the ground, traveling from the point of contact, so be ready to dodge a subsequent time. He does another version of this where it's just one big swing after jumping up. It can also summon effigies that will explode with fire after a period of time, making the narrow field even harder to navigate. Nevertheless, this fight shouldn't be as hard as colossal Bosses, so just be patient and hit him in between attacks and he'll go down.

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Detour to The Shrine of Adyr

Defeating the Ruiner rewards you with the two random pieces of the Ruiner Set, and a Vestige Seed. In the middle of the bridge is another Umbral Flowerbed you can plant a Vestige Seedling into if you want to. Right before the Umbral Flowerbed should be an Umbral Tumor. To destroy it, you'll have to Soulflay two targets. Transition to Umbral and then move forward along the bridge a little bit and look to your left to find the first one, a little bit below you. The other one will be past the large doorway at the end of the bridge. Turn around and it'll be above you to the left.

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Head back toward the now-disintegrated Umbral Tumor but pick up the Nohuta Ritual Hammer first on a narrow ledge on the side of the bridge opposite the tumor. Go to the other side now, jump down to the newly accessible platform below you, and hop onto the next ones until you'll need to Soulflay a target to get across to a platform filled with Umbral Eggs. Ahead of you will be another target to Soulflay which destroys another Umbral Tumor and brings out a bridge for you to cross to your left. Head up the ladder here and climb up the stairs to an Emergence Effigy. If you head along the path to the right there'll be a corpse to your immediate right with two Regular Deralium Nuggets. Further on will be a ladder you can push down giving you a shortcut back down to where the path stopped to a wall when you exited the cavern.

Head back to the other path up this time to be greeted by a Raw Mangler and a Rhogar Hound near some breakable crates and barrels. Continue forward to another Rhogar Hound, and two Raw Manglers led by a Trapper at the entrance of a desecrated doorway. If you go upstairs and head inside you'll find and be able to activate the Vestige of Betrayed Eliard.

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If you head further in, you can interact with the bloodied shrine to access the Shrine of Adyr. Interacting with it for the first time will give you the Crimson Ritual Fervour Gesture. Much like the Shrine of Orius and the Shrine of the Putrid Mother, you can purchase various Armour Tincts and Equipment here in exchange for Severed Hands, which you gain by engaging in one of the facets of the game's multiplayer system. Across the shrine is a large opening where you can find three Charred Fingers amidst a pile of corpses.

If you progressed Damarose the Marked's Questline earlier at the mountain ridge, you'll find her here with her hood down, revealing her head and face. She'll be standing right before the large gap on the wall across the Shrine of Adyr. If you speak with her, she'll ask you to get the Adyr-Worshipper's Saw which you'll be able to find while exploring the Cistern. After handing it over to her, she'll then ask you to bring her three pieces of Rhogar flesh. You may not have them yet by then, because you'll need to defeat the Infernal EnchantressSpurned Progeny, and The Lightreaper to get them. After you do defeat them at Lower Calrath, Upper Calrath, and either further ahead in Fitzroy's Gorge or Upper Calrath B respectively, submit them to her one by one and she'll eat them. You'll next be able to find her and continue her Questline at Bramis Castle.

Crossing the Bridge

Use the shortcut you made when you kicked down the ladder to get back on the bridge and fully cross it this time. Past the wooden barricades will be the Orian Preacher Hammer on a corpse to your right. Follow the path down in this direction to find yourself at odds with a Trapper, Raw Manglers, and Rhogar Hounds. Past them will be a gate to a large open area. To the right of the gate are some Minor Holy Salts, Smite Salts, and Bleed Salts. Further to the right is a Ravenous Fascinator you can Soulflay for Items again, posing as an item orb. The open area past this gate is an arena for an optional Boss fight but we'll come back to it.

For now, head all the way back up and then go through the breakable carriage on your right to reach some Weighted Bolts under some more breakable crates. If you turn around and look to the right, just before the corpse where you found the arrows, there should be a path you can take in Umbral. When you transition to Umbral here, be ready as a Bringer of Stillness can come out and engage you.

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After you deal with it, Soulflay the target across from you and use the moving platform to get across. There's a Trapper far on the left that might be able to reach you with its crossbow so be wary of it. Once across, you can hop onto the platform on the left to get to it and get on the bridge. There's a Raw Mangler patrolling inside the tower as well. On the other side of the bridge, there's a Snake Oil Grenade on a corpse by the bars. Inside the tower, the path up is blocked so head down instead. One floor down, you'll find another Bringer of Stillness guarding an Umbral Belly here on a small balcony. When you're in the clear, Soulflay the Umbral Belly to get the Umbral Eye of Hooded Antuli.

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When you turn back around you can find and use an Emergence Effigy on your right to transition back to Axiom. Back in Axiom, you can now head back to the tower and head up the stairs to the top. Be careful of the two Raw Manglers waiting for you above. At the top landing, there's an Animated Vigor Skull on the corpse near some breakable objects. Across from it should be a tiny gap on the wall to your right. Outside, you can proceed on a narrow path to keep heading up the tower through a ladder at the end. Carefully cross the wooden beam to another ladder up. At the top, you're rewarded for your climb with a chest containing Fitzroy's Helm, Fitzroy's Armour, Fitzroy's Gauntlets, and Fitzroy's Leggings. Across from it is a Stigma you can Soulflay if you transition to Umbral again. This one will be of a lone warrior trying to fend off multiple foes at the edge of the tower. As usual, you'll get two Umbral Scourings for doing so.

Head back down the tower, going all the way down the stairs this time. Outside, you'll be on a wide path going down to a gate guarded by a Raw Mangler, two Rhogar Hounds, and a Trapper. If you make a U-turn first back up toward the tower, you'll find two Magic Wards on a corpse by some broken stairs. If you need to transition back to Axiom, there's an Emergence Effigy at the foot of the statue to the right of the gate down the path.

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The path on the left leads to a gap in a wall that you can't go through from this side. The gate itself is actually not interactable. If you head through the doorway beside it, you'll find some Corrupted Pilgrims near some headstones and graves. Past the next doorway will be more of them, along with a Seething Vigor Skull on the gravestone on your right. Just a few steps between this gravestone and the doorway is an Umbral Flowerbed you can make a Vestige Seedling on if you want to. It's recommended you do so in preparation for the fights ahead.

 

Rematch Against The Lightreaper

If you head back to the first doorway and the closed gate and head to the last unknown path, to the left. It will lead you to a large open field where The Lightreaper will engage you in another fight. This is the large open area we skipped temporarily a little while ago. This fight is optional but will give you some rewards if you're able to beat him. Since you're stronger now, you'll actually stand a chance this time around. While he's riding on the Lightreaper's Shadow, just keep dodging its attacks. You'll have to time this well as the attacks are able to hit wide areas. When he comes down to fight you himself, you'll have your chance to deal some damage to him in between his attacks. Having a co-op party member will come a long way, as with most Bosses, so he can direct his aggression at someone else while you try and get some hits in.

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As he was before, he'll be nimbler than most bosses. He rests quicker than most Bosses after unleashing his onslaughts, so don't be greedy with stringing your combos together. When he calls for his Shadow again and gets back on it, you can repeat the same strategy and just keep dodging until he comes back down. Keep being patient with your attacks to eventually defeat him. As mentioned previously, this fight seems to be optional as even if you can't defeat him here, you'll be able to progress and move to the next Locations from the recent Umbral Flowerbed. It's important to note that if you fail to defeat The Lightreaper here, you won't encounter him again even if you return to this open area, so you only have one chance, at least for this round. If you are able to defeat him, you'll be rewarded with a Vestige Seed, the Lightreaper FleshThe Lightreaper's Umbral Parasite, and a whopping twenty-five Umbral Scourings.

 

Departing the Gorge

Past the flowerbed will be an open area with some more Corrupted Pilgrims. There'll be a large archway ahead of you, and a path up to your left. The path up leads to a circular section with a large tree in the middle, guarded by a Proselyte in Axiom. On the other side is a hanging corpse carrying two Faint Vigor Skulls. When you're ready, transition to Umbral here to fight a minor version of the Mendacious Visage. Defeating it may reward you with the Mask of Wrath, a Briostone Trio, a Vigor Moth, and a Vestige Seed. Soulflay the Umbral Belly on the large tree to claim a Saintly Quintessence. There's an Emergence Effigy near the entrance of this section if you want to transition back to Axiom.

Head back down and a Trapper might greet you coming from the archway, along with a Rhogar Hound or two. As you cross the archway, there might be another Rhogar Hound to your immediate right, waiting to blow flames into you as you enter. The path to the left circles around back to the gap in the wall in the previous area, giving you a shortcut back, along with another Animated Vigor Skull on a corpse. Head back to the other path through another archway. In this section there'll be some stairs to your left moving forward, and another archway to your right which a Proselyte is patrolling. There are some Unripe Berries for you to pick up in the corner to the right of the stairs.

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Head out the archway to the right to find some more Enemies to clear up. If you move forward you'll find a closed gate. In front of it is a grave with a corpse from which you can pick up the Ring of Night's Fire. When you're ready to progress, follow the path up the stairs to a ladder. Head up the ladder and then keep moving forward until you get to some stairs leading down to the Taxidermist's Hammer in a room with some barrels stacked together. Enter the doorway here to reach Lower Calrath.

 

 

 

Fitzroy's Gorge Map

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Fitzroy's Gorge Videos

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