The Hushed Saint is a Colossal Boss in Lords of the Fallen (LotF). The Hushed Saint is an armored boss mounted on a horse in knight armour and can be found in Forsaken Fen. He is also known as Saint Latimer of the Hallowed Sentinels. He wields a Halberd for combat. The Hushed Saint's Halberd and Shield of the Hushed Saint can be obtained from Molhu in exchange for Remembrance items and Umbral Scouring. This is not an optional boss, as players need to defeat it to advance in Lords of the Fallen (LOTF). Bosses are powerful enemies that add challenging experiences to the game. Defeating them grants players with rare and/or unique armaments, armor, magic, and other items. In some cases, they are required to advance the story further.

 

Where to Find The Hushed Saint Boss in Lords of the Fallen

 

LOTF The Hushed Saint Boss Combat Information

 

The Hushed Saint Boss Rewards in Lords of the Fallen

Soulflay the Stigma after the Boss Encounter to gain the following items:

Offer the Remembrance of the Hushed Saint to Molhu to gain access to the following items:

 

Lords of the Fallen The Hushed Saint Boss Guide

The Hushed Saint Boss Video Guide

[video coming soon]

 

The Hushed Saint LOTF Fight Strategy

The Best Tips for The Hushed Saint:

 

The Hushed Saint is a large boss that wields a Shield and a Halberd. The fight begins with the boss mounted on his steed. It has the ability to charge and trample over opponents in its path. He can quickly swap from mounted combat to combat on foot allowing more mobility from his weapons. He has a unique ability that allows him to quickly disappear and reposition elsewhere. Other times he can disappear into the ground and reappear mounted on his steed beginning to charge. Later on, his steed will be able to charge on as a separate entity from the rider. 

When he disappears into the ground, you can try to keep track of the trail he makes while burrowed in the ground as he makes his way to the new position before he begins charging. If available, use fire against him. You may need to resort to ranged attacks. If you can, keep to his side and charge from behind him whether he is mounted or on foot. This will be easier with a beckoned companion or an ally to disperse his focus. Throughout the fight, dodge often, and continue to circle back behind him for a higher chance to avoid damage and a higher chance to gain a window to attack. 

While he is mounted, he will run around the arena in attempts to trample those in its path. You will need to continuously reposition throughout this fight to lower the chances of getting trampled. Your biggest windows will be in between his attacks behind him or just as the animation begins before his next action. With the Umbral Lantern equipped, you can use the Siphon action on the parasites in the arena to cause an explosion of vines, which if timed correctly can dismount the boss. While dismounted, these vine explosions can cause a brief stun window.

 

The Hushed Saint Attacks & Counters

Attack Description Counter
With Mount
Charge Attack The Hushed Saint quickly charges from across the boss area Run to either side before he reaches you.
Trample He runs from edge to edge of the combat area Run out of the steed's path. With bad luck it may hit 2 times. 
Halberd Swing While running on the steed, he can swing his halberd for longer reach.  Either dodge to the side to avoid damage or parry to knock him off the horse (consumes more stamina and turns more health grey than other parries that can be performed during this encounter)
Latimer's Javelin The Hushed Saint throws spear at target, that causes an explosion with small AoE Dodge to the side
Jump The Hushed Saint jumps from horse, trying to hit the target while airborne  Dodge towards him and use long recovery to inflict damage.
Land Mines As he runs across the screen, he will begin to leave mines with a small delayed explosion Avoid the path behind the Hushed Saint.
Root Cleansing The Hushed Saint stays still for a moment and then releases a shockwave dealing high damage Either run away or dodge towards Hushed Saint to avoid damage
On Foot
Dash The ability to dash ahead in a linear direction with his halberd, causing damage to those in its path. Dodge forward. You can attempt to block this attack, but it will come very fast.
Stationary Latimer's Javelin The Hushed Saint throws his spear 2 times, that explodes on impact. Dodge to the side
Halberd Swing Encompasses the back hand and forehand swing and sweeping attacks Roll through the attack or roll away to avoid damage. 
Halberd Strike  An overhead striking action from the Halberd Dodge away from the path of the weapon attack. 
Halberd Stab While shielded, he will strike his halberd forward A quick melee attack that can be dodged. Watch for the direction of the attack and avoid it. 
Javelin Throw A leaping ranged attack where the Hushed Saint leaps in the air and tosses his halberd As soon as the Hushed saint leaps, run out of the way.
Ice shockwave The Hushed Saint deals a shockwave attack  Back away out of range of the wave. 
Shield bash The Hushed Saint uses his shield as a weapon and bashes it ahead of him  This attack is hard to predict, but string clear of the shield will prevent this attack from affecting you.  
Teleportation The Hushed Saint is covered with wood tendrils and after that he sinks into the ground. Emerges few seconds later on his horse. Use that time to heal
Combo attack (less thatn 30% HP left) The Hushed Saint taunts, then releases a horse which charges at target while he vanishes. Shortly after, he performs a jump attack on target Avoid horse by going to the side, then roll towards The Hushed Saint to not get hit. Recovery after this attack gives enough time to land few hits. 

 

The Hushed Saint Lore, Notes & Other Trivia

  • Soundtrack: Deathless Duty
  • Before events from Lords of the Fallen, The Hushed Saint was known as Latimer. 
  • During the Pumpkin Event he had a pumpkin serving him as his "head".
  • Voice Actor: None
  • Other Notes and Trivia Go Here

Dialogue

  • None

 

Lords of the Fallen The Hushed Saint Image Gallery

the hushed saint boss lords of the fallen wiki guide 300px1the hushed saint boss lords of the fallen wiki guide 300px2the hushed saint boss lords of the fallen wiki guide 300px3

  




Tired of anon posting? Register!
    • Anonymous

      Boss fights segment of this game actually reminds me of new God of War bosses, the pattern, the pacing. Its fairly easy to evade or parry but also very punishing like Soulslike. Bosses has variety of crazy move sets but most of the time they are super easy to dodge and actually served as pace changer during fights.

      • Anonymous

        Here is how I beat him.

        While on the horse all you have to do is roll into him as he charges you. You will take no damage. Don't bother swinging at him while he is on the horse. He will occasionally summon an AoE vine attack. Roll into it.

        When he hops off to fight you "man to man" you can run essentially directly at him (I recommend going slightly to the right). He will toss his javelin at you but 9/10 times it will miss if you are fast. Then you can get in a hit or two while he summons his halberd back. From there most of his attacks are just sweeps and slams. Dodge. That's obvious. I don't really recommend trying to parry any bosses in this game unless you know you are good at it.

        His second phase is a little more challenging but at least you can hit him without him running away to his horse.

        Again, most of his attacks are sweeps and slams that can all be dodged easily. There are two wild cards to watch out for.

        1. He will summon his horse to run you over. Sprint to the right or left and it will miss you easily.

        2. He will disappear underground and then spring up to flatten you. Watch the vines on the ground and you can see where he will pop out. Once he does (and you won't believe what I am going to say next) dodge. Into him if you are brave enough. A couple free hits can be had as he recovers.

        And that's pretty much it. He leaves enough openings to even allow for charged heavy attacks if you want to build up a stagger.

        All in all I'm surprised at his reputation as difficult. Perhaps they nerfed him before I picked the game up.

        • Anonymous

          It's interesting that the wiki doesn't talk about how easy it is to proc the fire DoT effect on him. I can't remember if it is called burn or ignite. Anyways, there is no real way around it, it's the hurry up and wait boss, of which there are many in this game.

          However, you can take advantage of the moment you first spawn in the arena, you can dismount him with one of the parasites. It's practically directly in front of him and just in range for you to pop it. If you are very lucky, you can accrue enough damage with assistance from your summon to at least get him into phase two. You normally do this with the fire DoT I was talking about, as well as just hitting him really hard.

          From there, it's still...pretty awful lol. You lose out on waiting two minutes before he wants to fight you in phase 1, to a new phase of him summoning a horse, only to teleport out, or him to do a lunge, to just once again teleport out.

          Your only real opportunity to start building damage against him is when he comes out of the water with a plunge attack (NOT the lunge). He will do a normal attack string, giving you time to actually fight him. This should be the only time you bother. Any other attempt to get an attack in (like during the horse summon) is just asking for needless damage against yourself.

          It's an awful, awful boss. I wish I could help with a more faster way of dealing with him, but you are on the hook for at least a 7 minute boss fight minimum.

          • Anonymous

            I just used a bow with poison arrows. Apply the ring that causes bleed when poisoned. Plus the amulet that does more dmg when affected. Shoot him off the horse ,throwing the enhanced axe worked well. Just don't try to engage him tic for tat as he will wreck you pretty easy.

            • Anonymous

              Finally took him down after two 2-hour sessions ... lot of thoughts, but biggest tip is that I see no way for mere mortals to take him down without inflicting burning status (as a pyro, I dual wielded a pair of +3 raw mangler axes, but whatever works for your particular build)

              • Anonymous

                This boss is awesome, really makes you feel how terrifying knights on their horses would be to someone on foot.

                • Anonymous

                  OK here’s maybe a cheese strategy? I’m summoning the petrified lady to complete her quest also, btw.

                  For this guy I can pretty reliably parry him and knock him off the horse the very first time he charges at the start of the fight. So as the fight starts I use a fire salt, then parry him off his horse as he goes after my summon. Once he’s on foot I start hitting him with fire grenades.

                  When fire builds all the way up and he starts taking DOT from it I go in after him with melee and somehow between my flaming sword and the summon’s also we’re able knock down like a third of his health super quick like this. It’s definitely enough to send him right to phase 2 but he may also get back on his horse and keeps taking the DOT while he’s riding around.

                  Anyway use fire grenades to quickly get him to phase 2, then you have a puncher’s chance against him with all your estus and your summon still with decent health. Dodge to your right as he’s swinging and don’t get greedy.

                  You can do it.

                  • Anonymous

                    This boss is a REAL test of patience. Watch him ride around for 5 minutes. Fight him for 5 seconds. Watch him ride around for 5 minutes again... *creates keyboard key indentations in forehead*

                    • Anonymous

                      The game is so bugged the cut scene wouldn’t load so skipped the cut scene and got to skip the boss in the process…

                      • Anonymous

                        If you use the lantern to know the position of one of those umbral testicle things, you can memorize its location and bait the boss to the path of one of them. Stay around the umbral testicle within a safe radius and succ it with the lantern (L2 + R1) right when the boss is slightly behind it to dismount him. Good for stunning him for extra damage too.

                        It is easier to do in the umbral world but you lose a revive. The burning fist weapon from the area locked behind the 18k key is also pretty good to put burn on him. You can stun him with the lantern and apply DOT that way easily.

                        • Anonymous

                          Isn't it fun to stand and wait while the boss is constantly running away into the ground of rides around on his horse being invulnerable? I could sneak a couple of hits to punish him for the thorn wave, but no, this tactic is invalid due to invulnerability. Parrying is also invalid because of thorn explosions. And also thrre's frostbite because I don't even know lol why not.

                          I'm not even frustrated, it's just annoying.

                          • Anonymous

                            like a lot of bosses the performance of the game DIVES in the second phase. Literllay cant see **** when he swining around. And why is he the same color as the arena? moronic

                            • Anonymous

                              this boss wouldnt be so annoying if the lock on feature wasn't **** in this game. Camera spinning everwhere because it wont lock on 1/3 of the time.

                              • Anonymous

                                If you shoot the rider with a bow as he charges, you can dismount him. It requires manual aiming but it's not that hard if you follow the splashes and have the bow drawn & charged as soon as he emerges. Very satisfying

                                • Anonymous

                                  This is probably one of the weakest bosses execution wise in the game. The guy himself? AWESOME. Amazing design and atmosphere. The fight? Wow, this is terrible.

                                  The visuals stack on each other which completely blocks your view, the thorns from his hits literally hide his swings and sometimes he just oneshots you for no reason. The horse gimmick is probably one of the worst in the game. There is absolutely nothing intuiative about parrying him to knock him off. Physics wise it doesn't even make sense and nothing in the game has had anything happen to lead you to believe that would work. The siphoning is even worse. Literally NOTHING would tell you that the orbs would stop his horse. Coupled with a billion HP and this fight is just a complete snoozefest, probably the worse executed boss in the game.

                                  • Anonymous


                                    Oh, unless you have a lot of difficulty or patience, or are doing Kukajin's quest, DO NOT SUMMON ALLIES FOR THIS FIGHT, it is very annoying to see the boss advance on top of the horse with his weapon at the ally and he is unable to do a parry in the attack, thus making the boss stay on the horse the entire fight.

                                    • Anonymous

                                      literally why does he have frostbite lmao? yeah give the POISON AREA boss the ability to FREEZE you. i get that hes undead/umbral or something but just give him wither damage instead of frostbite, i have no idea why umbral gets frostbite anyways.

                                      • Anonymous

                                        Idk if its just me, I got the grasp of the fight pretty quickly but 50% of the time I try to siphon the little umbra bulbs it just doesn't work. It seems like there is a bit of a delay in between pulling out the lantern and being able to actually siphon and if you do it to early you do the siphon animation but nothing happens.

                                        • Anonymous

                                          This entire game will either be booty or good depending on what build you do, first run i wanted to die at this boss and second i felt no stress and beat first try.

                                          • Anonymous

                                            I actually don't despise the boss. I think he just takes too damn long to kill even if his first phase is short (If you know how to knock him down ofc), like even if his moveset was bigger, the fight takes so long it just kinda repeats itself. That can be said for most bosses in the game tbh, okay bosses that take too long.

                                            • Anonymous

                                              In the Umbral world there are a bunch of blue orbs. When you destroy them (either by hitting them with your weapon or siphoning them with your lantern) they shatter and explodes into tendrils (this lingers for a bit). If the boss gets hit by the explosion while riding his horse it knocks him off early allowing you to deal damage. This also does a fair bit of stagger damage to him.

                                              This is a horrible mechanic for the sole reason that the game does absolutely nothing to suggest to you that these blue orbs can function like this previous to this fight and feels like a gimmick that they shoehorned in at the last second when QA testers told them that waiting around to hit the boss wasn't fun.

                                              Overall this boss is pretty poorly designed, from the 360 tracking of the sweeping attacks to the awkward hitboxes of his spear and weird parry timings. Nothing about this boss feels enjoyable outside of the visuals.

                                              • Anonymous

                                                horrible boss.. even at ng hes a pain. his attacks have long reach and high dmg and then this riding around. at ng+ it even gets worser then hes on steroids. summoning an npc is a option but not a helpful thing anyways he kills the summons super fast. the iron wayfarer ist the worst he dies on too riding attacks alrdy. pieta is ok best was that stomund guy he at last sometimes avoids attacks. the dmg is laughable and with a radiant aura you can hold him alive for some time.

                                                • Anonymous

                                                  A lot of cry baby in this wiki… if you don’t like it go back to play Dark souls
                                                  No one is forcing you to play XD

                                                  • Anonymous

                                                    is his armour worth crafting? It looks like it has decent phys, and I have loads more room in medium roll for better/heavier armour.

                                                    • Anonymous

                                                      is there a single good boss in this game? I keep playing thinking "surely it gets really good!" And every time I'm disappointed, from bosses with multiple enemies in the room, mostly dogs. And just plain annoying snooze fests like this, has a single person on the dev team played a souls game? It's like they heard that Berserk was an inspiration for most if not all the souls games, and looked at some images of some of the areas and just ran with that. This game is like the watered down Febreze sprayed fanned out fart of all the souls games.

                                                      • Anonymous

                                                        Can they fix the damage calculation in this game? Getting randomly 1-shot mid fight for no reason is starting to get irritating.

                                                        • Anonymous

                                                          They REALLY need to fix the aiming system. Got this guy to ONE hit, somehow untargeted - and smacked the ground. Making me die.

                                                          • Anonymous

                                                            So I cleared him in about an hour without summons. Enough time trying him and learning his moveset.
                                                            I personally didn't bother with parrying him. I tried it for several runs just parrying only to practice his timing and for him it didn't feel worth it. The parry timing felt off somehow compared to Pieta and it didn't feel like he took a significant amount of poise damage(possibly it was all of his times on the horse that made it feel that way). Instead I focused on just dodging through his skills. Once you learn his combos, you'll find there's enough time to do a charged two-handed R2 followed by maybe a quick attack.

                                                            When he slashes with his shield, he'll typically do that twice, once in each direction, then swing his halbard or slam it on the ground to make a root explosion which gives you time to dodge behind him and hit him with another charged R2 + quick attack. Also, because of the different skills that all cause a ground explosion that you can't parry, it's another reason for why I didn't personally bother with it. When he does the attack that makes a wave appear, that is also another good chance to punish him with the charged R2 + quick attack, same when you hit his phase 2 and he's making his halberd bigger. Same when he throws his spear at you and he needs to resummon it, or the pause after he charges forward with the spear (though often he was too far away for me to reach him with a charge attack so best I could do was run up and hit him once or twice after he charges forward).

                                                            I didn't bother with using items until his phase 2. For me, he'd get on his horse too frequently, sometimes immediately after I hit him as he got off of it. So rather than waste my fire salts, I waited until phase 2 when I could continue to fight him for longer periods (the amount of time the last is fairly generous).

                                                            For his mounted phase, I DID NOT try to lock on because sometimes lock on + dodge will make your character dodge behind the enemy, there was too much risk of it just dropping me in his vine trail. I found best consistent luck with dodging to the side he was swinging his halberd from since sometimes dodging the other way would cause him to turn toward me and I'd get trampled by his horse. I know you can startle his horse into knocking him off by SUCKING up the blue soul things, but my attempts typically failed so I didn't bother, once again. So it isn't necessary for you to do that and once he hits like 70%(?) hp and switches to phase 2, it wont really matter,

                                                            • Anonymous

                                                              What a ****ing joke of a fight. Who thought that waiting 15 seconds untill boss decided to attack you on a horse was a good idea? Also invicible when using AOE - such a garbage design. I've done him with NPC help and feel no regrets. Too much HP, too much DMG (with vitality around 25).

                                                              • Anonymous

                                                                Throwing a knife at him as he charged in on horseback worked for me to knock him off. Felt hugely advantageous after finding that out

                                                                • Anonymous

                                                                  Dude can be parried off the horse when he dashes towards you, but one needs to parry _the glaive_, not _the horse_, position urself further to the side of glaive and git gut with parry.

                                                                  • Anonymous

                                                                    I’m doing a Paladin with Pieta’s armored and the thorned STR sword that does bleed. When you imbue it with holy as well this guy absolutely melts.

                                                                    Also, so many guides claim you need to go in Umbral to destroy the pustules. You don’t. Just hold the lamp up and hold R1/RB/whatever and wave that **** in front of them. Easy boss with the right build.

                                                                    • Anonymous

                                                                      How in the **** is spawning out of the ground into an attack that comes across the stage fair? They really dropped the ball on the combat in this game. It’s such a ****ing shame too because of how aesthetic the game is.

                                                                      • Anonymous

                                                                        Most aggravating part of this boss is when the game just decides it's time for you to get one shot. 20 vit in heavy armor and sometimes his big slams will do around half my health, other times I just get one shot from full.

                                                                        • Anonymous

                                                                          You can dismount him by triggering the pods in the Umbral "dimension" with the lamp right in front of the horse.

                                                                          • Anonymous

                                                                            weak vs bleed, burn, but not poison. Burns and bleeds will damage him through his invulnerable riding phases. Can be Soul grabbed for great effect just after his spear throws.

                                                                            • Anonymous

                                                                              I think he is weak against that imbuement that turns the weapon blue, after so many times I finally killed him using the imbuement and he was dealing 1k+ damage with 3 attacks and with one weapon at +2 and another at +3

                                                                              • Anonymous

                                                                                There are these lil blue nubbins in the umbral, you siphon those and hell eventually stagger when you hit enough, I think he uses them to teleport with his roots, this helps manage him a fair chunk.

                                                                              Load more
                                                                              ⇈ ⇈